Hey I am not sure if this is the right place to post this question but I thought I would give it a go.
I am working on a paper airplane game that currently just uses some basic physics that would represent a projectile thrown with a certain velocity at a certain angle.
The problem with this is that the model plane acts more like a bullet projectile then a paper airplane. I have found a few websites that talk about paper airplane aerodynamics however I don’t know how I could really use them realistically in flash.
http://www.princeton.edu/~stengel/PaperPlane.html
http://www.paperplane.org/Aerodynamics/paero.htm
I also saw this website that utilized loops, and that would be my ultimate goal in the end, however I dont even know where to start and see the math behind that.
http://www.workman.com/etcetera/games/fliersclub/
If any of you know of any tutorials that might explain close to what I am talking about, then that would be awsome! I have a pretty decent understanding of Actionscript so I can most likely work with anything you wish to share.
Thanks for all your help in advance!