:beam: Hi everyone!
I’ve noticed that in this forum everyone seems to focus on the technical programming aspect of Game Development, but seem to stay away from some of the other - less technical - parts.
marz has some really great coding tutorials on the forum, and there are other good tutorials all over the place (some of which are linked to from here), but what I’ve seen in all of them, is little to no mention of story development - almost as if it didn’t matter at all…
To me, the Story is what makes the game. It sets the tone for the adventure, pulls the player into the game, and makes them want to keep playing. The player will (hopefully) connect with the characters (playable and/or non-playable) and want to find out what happens. Think about what Metroid would be like with a completely different story. If Samus was the bad-guy, who was murdering helpless innocent creatures to prepare the planet(s) for colonization, and Mother Brain is trying to protect her precious babys from being slaughtered. I don’t think it would have quite the same appeal to players as it does now… the story makes a big difference!
I think I’m lucky enough to have a great Storytelling skill, which allows me to make connections, and build off of details in a way that can make my stories seem real. Some people do not have the same skill, and (surprisingly) several games end up having either no story, or a really horrible story… which makes the game no fun at all, even if the game-play is solid, and well thought out.
At this time, I’m thinking about making up some tutorials - well, I guess semi-tutorials… or just ideas and methods, and things to make you think - about Story Development, if anyone is interested… because I know that most people would rather play a game with a deep, and thought out story than a game that doesn’t make any sense (unless it has some REALLY cool feature, like Magic Pengel: Quest for Color - I STILL have no idea what the story is in that game, but any game that lets you draw your own monsters doesn’t NEED a story :crazy: ). Imagine if Resident Evil had none of the “back story” that was scattered throughout the mansion, that gave details on the incident at the mansion, you wouldn’t have any idea what was going on :h: , and the game would lose a lot of credibility.
I’ve been (slowly, but steadily) writing my own Storyline for an RPG I hope to see finished someday (preferably before I’m 70 :drool: ) So far, I think it has come out pretty good, it still needs a lot of work, and some editing/revisions… if anyone is interested in seeing my incomplete work, visit: http://seifertim.no-ip.com
Let me know if anyone is interested in me posting the tutorials on Story Development, and if you have any related topics, or sub-topics you’d like to see, let me know. I’ll try to post something soon, if I get enough positive feedback.