Hey!
Righto, hopefully the last shreds of my noobism will be discarded with the answering of this question.
I have the following object:
_root.World.Ground.Ground_Rotation.Ground_Position.treespawner
It’s a placed object that upon first-run creates a tree:
_root.Pawns.tree234234
Because there are a lot of trees, that number at the end is random.
My spawner object needs to continue to interact with that particular tree. How do I do this? What is the exact syntax I’d use to let the contents of a variable indicate the path to the object I want to alter? Or is there another way to reference it?