Yeah, I’ve been working on a platformer engine with a test background but i hit a screeching halt at one point, jumping, everyone has a tutorial for this somewhere but i cant seem to get it to work, so, I’m going to beg someone to do it for me. I just want it so that you can jump on both levels of the area.
make it fit your situation man…inovate and adapt it to your code. you’ll never learn by having some one else do it all…look deep into it…read open source slowly over and over until it clicks
That was never my original intention, I wanted to mess around with the script and understand it once someone had wrote it. My weakest category in AS is physics, so iI was asking if anone could supply a code for a better understanding of it.
sorry bro it was the "I’m going to beg someone to do it for me. " part…i know what you mean though…thats how i learned my fisrt programming language. i opened someones source to a game and toyed with it till i understood what everything did…if i knew enough id help ya out…but im fightin to learn it myself too…
[size=2]I learnt my first script language by making in the same way… i think that the game is called ZZT… you can download it from www.gamehippo.com if you are interested (Graphics are bad, this is a game from the early 80:s i think.[/size]
(im not a old geek, but i tried this game from a site and started programming.)<SCRIPT type=text/javascript> vbmenu_register(“postmenu_600005”, true); </SCRIPT>
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I assume you are an expert with frame independant collision detection then? 'Cause I could need some help with it. I had worked out a script with the help of a book and the script as it was on their sample CD would work fine, but put into my game it would only work occasionally and at other times no collision would be detected. So yesterday I tried to do it all over by myself and I felt like i had mentally run a marathon, only to find, that all my cool math, that worked on paper, wouldn’t work in the game. Do you know any good tutorials or other places online that help with collision detection by Math?