onClipEvent(mouseUp) problem

I’m trying to make my own Avatar chat.
For some reason in one of my movie clips, when I use
onClipEvent(mouseUp)
{

}

it seems to call it self exponentially depending on how many times I’ve clicked.

ex.
When I click once, it gets called once
When I click twice, it gets called 2 times
3 -> 4
4 -> 16
etc…

I tried debugging it but can’t find the reason for this redundant call to itself.

Heres the code:

This is inside the movie clip


onClipEvent(load)
{
	if(_name != "container")
	{
		//if name isn't main container
		//then initialize variables
		_x = 275;
		_y = 200;
		var newX:Number = _x;
		var newY:Number = _y;
	}
}

onClipEvent(mouseUp)
{
	if(_name != "container")
	{
		//if name isn't main container
		//declare variable vector
		var vector:Array = new Array();

		//get new mouse coordinates
		newX = _root._xmouse;
		newY = _root._ymouse;

		//set up vector
		vector[0] = name+"Avatar";
		vector[1] = newX;
		vector[2] = newY;
		vector[3] = false;

		//send vector to server to be echoed
		_root.socket.send(vector);
		_root.socket.send("
");
	}
}
onClipEvent(enterFrame)
{
	//eases to new spot
	_x += (newX-_x)/5;
	_y += (newY-_y)/5;
}

This is inside the frame


//declares variables
var socket:XMLSocket = new XMLSocket();
var name:String = "";
var depths:Number = 1;
var nameList:Array = new Array();

socket.onConnect = function(success)
{
	//if connection to server was successful
	if(success)
	{
		//declare vector array
		var vector:Array = new Array();

		//trace that it's connected
		trace("Connected");

		//duplicate a container and call it your username+"Avatar"
		_root.container.duplicateMovieClip(name+"Avatar", depths);

		//attach a movie to your new container
		_root[name+"Avatar"].attachMovie("avatar", "avatar"+depths, depths);
		//increase depth
		depths++;

		//fill vector
		vector[0] = name+"Avatar";
		vector[1] = _root[name+"Avatar"]._x;
		vector[2] = _root[name+"Avatar"]._y;
		vector[3] = true;

		//send vector to server
		socket.send(vector);
		socket.send("
");
	}
	else
		//if couldn't connect, trace that it's not connected
		trace("Not Connected");
}

socket.onClose = function()
{
	//if server is closed, trace connection lost
	trace("Connection Lost");
}

//when receives data from server
XMLSocket.prototype.onData = function(msg)
{
	//declare variables
	var vector:Array = new Array();

	//takes message from server and splits it by the comma's
	vector = msg.split(",");

	//traces new vector
	trace(vector);

	//if whats received is not your avatar
	if(vector[0] != name+"Avatar")
	{
		//checks to see if it is a new avatar
		if(vector[3] == true)
		{
			//if it is then push its name on the list
			nameList.push(vector[0]);
			//make new container for new avatar
			_root.container.duplicateMovieClip(vector[0], depths);
			//attach new avatar
			_root[vector[0]].attachMovie("avatar", "avatar"+depths);
			depths++;
		}

		//get newpositions for the new avatar
		_root[vector[0]].newX = vector[1];
		_root[vector[0]].newY = vector[2];
	}
}

With it calling mouseUp exponentially, it sends the same message to the server many times, lagging the server.

Any help?
Thanks