One Game, One year

Hi to all users.

Recently I had to develop a game in AS 2.0 for university. We ended up creating a side scrolling beat’um up based on streets of rage. We had little time to do it and the result was far from brilliant, but it was better than 13 (in 20), which was the final classification. Due to that, I want to develop a new game to present next year, since I had a classification of 18, and the project made that drop to 16.

We learned very little in classes, only ifs, for, arrays…and little more. The professors valued a lot new algorithms that weren’t studied in class, as well as an outrageous design instead of giving more value to what was learned in class.

So…with one year to develop a game I’m trying to gather some ideas to point me in the right direction on how to build a great game.

Any advice and opinions are welcome.

Thank you all

Necas