Hey - I have a bunch of thumbnails i’m getting from XML that have this code on them…
for (e = 0; e < total; e++) {
_root.web_thumbs.thumb_button.duplicateMovieClip("button" + e, e + 12);
_root.web_thumbs["button" + e].c = e;
_root.web_thumbs["button" + e].onEnterFrame = function() {
if (web_thumbs["thumb" + c]._width == _root.thumbw) {
this.onPress = function() {
container.loadMovie(fullimg[this.c]);
}
this.hitTest(_root._xmouse, _root._ymouse, false) ? (this._alpha > 0 ? this._alpha -= 10 : null) : ((this._alpha < 55 ? this._alpha += 10 : null) || (this._alpha > 65 ? this._alpha -= 10 : null));
}
}
_root.web_thumbs["button" + e]._x = _root.web_thumbs["thumb" + e]._x;
_root.web_thumbs["button" + e]._y = _root.web_thumbs["thumb" + e]._y;
}
The code thats problematic is container.loadMovie(fullimg[this.c]);
It loads the XML variable fullimg into an empty movie clip on its own layer in the timeline.
The movieclip, “container”, is assigned this code, but the code isn’t on the movieclip, it’s on a frame designated for just actionscript.
This is the code
container.onEnterFrame = function() {
this._x = int(content._x - (content._width / 2) + 30);
this._y = int(content._y - (content._height / 2) + 30);
}
[SIZE=5][COLOR=red]The Problem Is…[/COLOR][/SIZE]
[COLOR=black][/COLOR]
When there is no image loaded into the movie clip, it works fine, and shifts around depending on the location of the other movie clip, “content”.
But, once there is an image loaded into “container”, it stops shifting around depending on the location of “content”, and just sits in its last location.
The only thing i can IMAGINE being problematic is, on another frame, where I have the XML being cut up and assigned to variables, at the end I have a remove _root.onEnterFrame, removing the onEnterFrame at the beginning of the XML to variables line of code, so that is stops running. But i //commented that out and I still have the same problem… Any Ideas???