.onLoadComplete No can do?

I working on some dynamic loading and I want execute a function after the image is loaded…

myMc.loadMovie(“pageimage.jpg”);
myMc.onLoadComplete = function() {
trace(“run this”);
};

The onload complete will not work in such an instance. I know i could just do a (if getbytestotal = bytesloaded…) but im trying to learn a little here :slight_smile:

Am i correct in assuming that i would have to add a listener to make this work?
any ideas?