Hi all. Here’s my issue. I have a page that contains a few different elements. One object in particular (It is translucent) is causing tremendous slowdown for an onMouseMove function. To do some testing I removed all other code from the page, and half the other objects on the page and I still got tremendous slowdown. As soon as I remove the translucent objects the onMouseMove rate jumps way up.
My test function was quite simple
var counter:Number=0
this.onMouseMove=function(){
counter++
trace(counter)
}
I can easily see a huge difference between when I have the translucent objects and when I don’t.
I found a somewhat workaround, but not perfect… I was wondering if maybe there was a way to take a “screenshot” of sorts of the objects that I could keep stationary while the onMouseMove function is working, and then have the actual objects appear in place of that after it’s done?
Sound feasible?
Check out the test file and let me know what you think…