Papervision, cube, addevent remove

package{

import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import org.papervision3d.view.Viewport3D;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.render.BasicRenderEngine;
import flash.display.DisplayObject;
import org.papervision3d.objects.DisplayObject3D;

public class PV3DCube extends Sprite
{
	private var viewport:			Viewport3D;
	private var scene:				Scene3D;
	private var camera:				Camera3D;
	private var wireframeMaterial:	WireframeMaterial;
	private var cube:				Cube;
	private var cube2:				Cube;
	private var cube3:				Cube;
	private var cube4:				Cube;
	private var cube5:				Cube;
	private var cube6:				Cube;
	private var cube7:				Cube;
	private var cube8:				Cube;
	private var cube9:				Cube;
	private var cube10:				Cube;
	private var cube11:				Cube;
	private var cube12:				Cube;
	private var cube13:				Cube;
	private var cube14:				Cube;
	private var cube15:				Cube;
	private var cube16:				Cube;
	private var cube17:				Cube;
	private var cube18:				Cube;
	private var cube19:				Cube;
	private var cube20:				Cube;
	private var cube21:				Cube;
	private var cube22:				Cube;
	private var cube23:				Cube;
	private var cube24:				Cube;
	private var renderer:			BasicRenderEngine;
	//public var clickedCube:			DisplayObject3D;
	
	
	
	public function PV3DCube():void
	{
			
		//viewport = new BasicRenderEngine(width, height, scaleToStage, interactive);
		viewport = new Viewport3D(550, 400, false, true);
		addChild(viewport);
		
		//instantiates a Scene3D instance
		scene = new Scene3D();
		
		//instantiates a Camera3D instance
		camera = new Camera3D();
		
		//renderer draws the scene to the stage
		renderer = new BasicRenderEngine();
		
		//public function EventAddedRemoved() {
		//container.name = "Container Sprite";
		//addChild(container);
		//container.addEventListener(Event.ADDED, addListen);
		//container.addEventListener(Event.REMOVED, removeListen);
		//cube.addEventListener(MouseEvent.CLICK, removeCube);
	//}
		//WireframeMaterial, doubleSided draws the color on both sides of the geometry normals
		wireframeMaterial = new WireframeMaterial(0x333333);
		wireframeMaterial.doubleSided = true;
		
		var materialsList:MaterialsList = new MaterialsList(); 
		materialsList.addMaterial( wireframeMaterial, "front" ); 
		materialsList.addMaterial( wireframeMaterial, "back" ); 
		materialsList.addMaterial( wireframeMaterial, "left" ); 
		materialsList.addMaterial( wireframeMaterial, "right" ); 
		materialsList.addMaterial( wireframeMaterial, "top" ); 
		materialsList.addMaterial( wireframeMaterial, "bottom" ); 

		//cube = new Cube(MaterialList applied to object, width, depth, height, wSegments, dSegments, hSegments);
		cube = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube.x=-1200;
		scene.addChild(cube);
		//container.addChild(cube);
		
		cube2 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube2.x=-990;
		scene.addChild(cube2);
		
		cube3 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube3.x=-780;
		scene.addChild(cube3);
		
		cube4 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube4.x=-570;
		scene.addChild(cube4);
		
		cube5 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube5.x=-360;
		scene.addChild(cube5);
		
		cube6 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube6.x=-150;
		scene.addChild(cube6);
		
		cube7 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube7.x=-150;
		cube7.y=-90;
		scene.addChild(cube7);
		
		cube8 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube8.x=-360;
		cube8.y=-90;
		scene.addChild(cube8);
		
		cube9 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube9.x=-570;
		cube9.y=-90;
		scene.addChild(cube9);
		
		cube10 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube10.x=-780;
		cube10.y=-90;
		scene.addChild(cube10);
		
		cube11 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube11.x=-990;
		cube11.y=-90;
		scene.addChild(cube11);
		
		cube12 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube12.x=-1200;
		cube12.y=-90;
		scene.addChild(cube12);
		
		cube13 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube13.x=-1200;
		cube13.y=-180;
		scene.addChild(cube13);
		
		cube14 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube14.x=-990;
		cube14.y=-180;
		scene.addChild(cube14);
		
		cube15 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube15.x=-780;
		cube15.y=-180;
		scene.addChild(cube15);
		
		cube16 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube16.x=-570;
		cube16.y=-180;
		scene.addChild(cube16);
		
		cube17 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube17.x=-360;
		cube17.y=-180;
		scene.addChild(cube17);
		
		cube18 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube18.x=-150;
		cube18.y=-180;
		scene.addChild(cube18);
		
		cube19 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube19.x=-150;
		cube19.y=-270;
		scene.addChild(cube19);
		
		cube20 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube20.x=-360;
		cube20.y=-270;
		scene.addChild(cube20);
		
		cube21 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube21.x=-570;
		cube21.y=-270;
		scene.addChild(cube21);
		
		cube22 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube22.x=-780;
		cube22.y=-270;
		scene.addChild(cube22);
		
		cube23 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube23.x=-990;
		cube23.y=-270;
		scene.addChild(cube23);
		
		cube24 = new Cube(materialsList, 200, 100, 75, 3, 3, 3);
		cube24.x=-1200;
		cube24.y=-270;
		scene.addChild(cube24);
		
		
		//set up enterFrame event
		addEventListener(Event.ENTER_FRAME, onEnterFrame);
		//cube.addEventListener(MouseEvent.CLICK, removeCube);
		
		//define enterFrame Method, render the PV3D Scene and animate the primitive
		function onEnterFrame(e:Event):void
		{
			/*cube.y -= .1;
			cube.rotationX += 1;
			cube2.y -= .2;
			cube2.rotationX += 1;
			cube3.y -= .3;
			cube3.rotationX += 1;
			cube4.y -= .4;
			cube4.rotationX += 1;
			cube5.y -= .5;
			cube5.rotationX += 1;
			cube6.y -= .6;
			cube6.rotationX += 1;
			cube7.y -= 1;
			cube7.rotationX += 1;
			cube8.y -= 2;
			cube8.rotationX += 1;
			cube9.rotationX += 1;
			cube9.y -= 3;
			cube10.rotationX += 1;
			cube10.y -= 4;
			cube11.rotationX += 1;
			cube11.y -= 5;
			cube12.rotationX += 1;
			cube12.y -= 6;
			cube13.rotationX += 1;
			cube13.y -= .1;
			cube14.y -= .2;
			cube14.rotationX += 1;
			cube15.y -= .3;
			cube15.rotationX += 1;
			cube16.y -= .4;
			cube16.rotationX += 1;
			cube17.y -= .5;
			cube17.rotationX += 1;
			cube18.y -= .6;
			cube18.rotationX += 1;
			cube19.y -= 1;
			cube19.rotationX += 1;
			cube20.y -= 2;
			cube20.rotationX += 1;
			cube21.y -= 3;
			cube21.rotationX += 1;
			cube22.y -= 4;
			cube22.rotationX += 1;
			cube23.y -= 5;
			cube23.rotationX += 1;
			cube24.y -= 6;
			cube.rotationX += 1;
			*/
			renderer.renderScene(scene, camera, viewport);
			camera.y= -400;
			camera.x= -660;
			
		}
		 //function removeCube(event:MouseEvent):void {
		//clickedCube = DisplayObject3D(event.target);
		//removeChild(clickedCube);
	//}
	}
}

}

This is my code. i would like to have the ability to click on a block and have it diffappear. Preferably each block have that event. I trie putting some code from another code into it but it does not like it. Anyone want to shoot me some hints on what the code is wanting from me? I have commented out the code that does not seem to be working. I commented out the cubeRotation, and the cube y axis bit for it to be clearer.

Carlos