Hello,
I’m trying to pause and resume sounds my movie. I came across this helpful write-up for pausing/resuming via Sound objects.
My question is whether it is possible to pause/resume sounds associated with keyframes in the timeline. I know I can stop/pause them by creating a Sound object associated with _root, but when I go to resume them, it waits until it hits the next keyframe to play the next sound. Is it possible to resume keyframe-based sounds, or instead of dragging those sounds on the timeline should I assign them to sound objects instead?
Any suggestions?
-Nate