Hello Everybody,
I am into an AS3 project where we have used strict OOP . We have around 2000 different controls(in different views) which can be classified into around 30 different types. Each of them have a base class and the rest are derived from them. Now we are reaching the finall stages of the project and we badly need some performance improvement.
To help you understand the situation I’ll explain a little…
We can broadly classify views into Single view(only one particular control is displayed) and group view(where 16 to 256 controls may be grouped). When dealing with these groups the performance comes down significantly that the knobs and faders jerk on moving. The single view knobs and the group view knobs logic is derived from the same base class…
Now i tried to listen to mouse move events at the stage level and on tracing the event target i found that all the objects are sending out mouse events… Is there anyway to capture all the unwanted mouse events at the object level itself??
Thanks in advance