Persistent Shared Objects

the good news: i’ve got the SO working!:slight_smile:
my problem is that i’m overwriting the original SO each time i save to it :puzzle:
here are my proto functions:


interfaceClass.prototype.saveLSO=function(){ //saves color set vars to local shared object (cookie) on disk	
	this.myN="gamecookie";  //name of cookie file
	trace("saveLSO");
	this.myLSO = SharedObject.getLocal(this.myN); 
	this.myLSO.data.savedArray = _level0.saveArray;     //saving array to LSO value: colorSet	
	//trace(this.saveArray);
	this.myLSO.flush(); }						  //saves LSO to disk

interfaceClass.prototype.loadLSO=function(){
	trace("loadLSO");
	_level0.saveArray=this.myLSO.data.savedArray;  } //sets saveArray to contents of LSO 	   

i know i should do some kind of test, but the way to do it eludes me–can anybody
help me out on this one?

muchas grabas,
-mojo