Photo gallery movie-in-movie

Hi - hi

I have been working with Kirupa’s photo gallery and I’ve managed to hack it to a design of my own. It’s loading with XML and it has a great thumbnail section at the bottom that slides with the x & y coordinates.

However, I’d like to have this gallery load within another movie. When I preview the gallery on it’s own it works great. When I have it load into another movie the thumbnail section does not slide as it should. Everything else works fine, just not the sliding bit.
Here’s the code I have:


function loadXML(loaded) { 
if (loaded) { 
xmlNode = this.firstChild; 
image = []; 
description = []; 
thumbnails = []; 
total = xmlNode.childNodes.length; 
for (i=0; i<total; i++) { 
image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue; 
description* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue; 
thumbnails* = xmlNode.childNodes*.childNodes[2].firstChild.nodeValue; 
thumbnails_fn(i);
} 
firstImage();
} else { 
content = "file not loaded!";
}
} 
xmlData = new XML(); 
xmlData.ignoreWhite = true; 
xmlData.onLoad = loadXML; 
xmlData.load("images.xml"); 
///////////////////////////////////// 
listen = new Object(); 
listen.onKeyDown = function() { 
if (Key.getCode() == Key.LEFT) { 
prevImage();
} else if (Key.getCode() == Key.RIGHT) { 
nextImage();
}
}; 
Key.addListener(listen); 
previous_btn.onRelease = function() { 
prevImage();
}; 
next_btn.onRelease = function() { 
nextImage();
}; 
///////////////////////////////////// 
p = 0; 
this.onEnterFrame = function() { 
filesize = picture.getBytesTotal(); 
loaded = picture.getBytesLoaded(); 
preloader._visible = true; 
if (loaded != filesize) { 
preloader.preload_bar._xscale = 100*loaded/filesize;
} else { 
preloader._visible = false; 
if (picture._alpha<100) { 
picture._alpha += 10;
}
}
}; 
function nextImage() { 
if (p<(total-1)) { 
p++; 
if (loaded == filesize) { 
picture._alpha = 0; 
picture.loadMovie(image[p], 1); 
desc_txt.text = description[p]; 
picture_num();
}
}
} 
function prevImage() { 
if (p>0) { 
p--; 
picture._alpha = 0; 
picture.loadMovie(image[p], 1); 
desc_txt.text = description[p]; 
picture_num();
}
} 
function firstImage() { 
if (loaded == filesize) { 
picture._alpha = 0; 
picture.loadMovie(image[0], 1); 
desc_txt.text = description[0]; 
picture_num();
}
} 
function picture_num() { 
current_pos = p+1; 
pos_txt.text = current_pos+" / "+total;
} 
function thumbNailScroller() { 
// thumbnail code! 
this.createEmptyMovieClip("tscroller", 1000); 
scroll_speed = 10; 
tscroller.onEnterFrame = function() { 
if ((_root._ymouse>=thumbnail_mc._y) && (_root._ymouse<=thumbnail_mc._y+thumbnail_mc._height)) { 
if ((_root._xmouse>=(hit_right._x-40)) && (thumbnail_mc.hitTest(hit_right))) { 
thumbnail_mc._x -= scroll_speed;
} else if ((_root._xmouse<=40) && (thumbnail_mc.hitTest(hit_left))) { 
thumbnail_mc._x += scroll_speed;
}
} else { 
delete tscroller.onEnterFrame;
}
};
} 
 
function thumbnails_fn(k) { 
thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth()); 
tlistener = new Object(); 
tlistener.onLoadInit = function(target_mc) { 
target_mc._x = hit_left._x+(eval("thumbnail_mc.t"+k)._width+5)*k; 
target_mc.pictureValue = k; 
target_mc.onRelease = function() { 
p = this.pictureValue-1; 
nextImage();
}; 
target_mc.onRollOver = function() { 
this._alpha = 50; 
thumbNailScroller();
}; 
target_mc.onRollOut = function() { 
this._alpha = 100;
};
}; 
image_mcl = new MovieClipLoader(); 
image_mcl.addListener(tlistener); 
image_mcl.loadClip(thumbnails[k], "thumbnail_mc.t"+k);
}

I’m thinking that I need to have a section point directly to the movie that has the gallery in it but I can’t pin-point where that is.

Any help would be appreciated!

Thanks :kommie: