Photo gallery tutorial help!

Hi Im relatively new to actionscripting and im trying to modify the photo gallery tutorial which is on this site. I have provided the code below. Basically i have modified the original script with the help of other tutorials on this site. So right now i have it automatically changing between images with an interval of 3 seconds and also displaying the array of images in a random sequence. [COLOR=Black]What i really, really, really, really want it to do from here is to load this movie onto multiple movieclip targets situated on the stage, so that there are like 6 instances of the movie on stage.

If anyone could help me i would greatly appreciate it!!!(-:
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[/COLOR]**[COLOR=SeaGreen]my script:[/COLOR]
**
[COLOR=SeaGreen]// variables ------------------------------------------
// put the path to your pics here, include the slashes (ie. “pics/”)
// leave it blank if they’re in the same directory
this.pathToPics = “image_files/”;
// fill this array with your pics
this.pArray = [“2.jpg”, “3.jpg”, “4.jpg”,“5.jpg”,“6.jpg”,“7.jpg”,“8.jpg”];
this.fadeSpeed = 20;
this.pIndex = 0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an image automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _root.myMC1);
MovieClip.prototype.changePhoto = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
}
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.myMC1._alpha>this.fadeSpeed) {
this.myMC1._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
var p = _root.myMC1;
//------------------------------------------
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.myMC1.getBytesLoaded();
t = this.myMC1.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
}
};
MovieClip.prototype.fadeIn = function() {
if (this.myMC1._alpha<100-this.fadeSpeed) {
this.myMC1._alpha += this.fadeSpeed;
} else {
this.myMC1._alpha = 100;
this.onEnterFrame = null;
}
};
//change photos
this.randomPhoto = function() {
this.pIndex = Math.floor(Math.random()*pArray.length);
this.onEnterFrame = fadeOut;
};
interval = setInterval(this, “randomPhoto”, 3000);
this.onEnterFrame = null;[/COLOR]

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