Photo gallery tutorial

Hi,everybody. I was wondering if i could get some help or guided in the right direction in finding my answer. I did this photo gallery tutorial (http://www.kirupa.com/developer/mx/photogallery.htm). I magment get everything to work but when i put the script in a moveClip that goes on my main time line, it doesn’t work. ideally i would like to put the script in a swf that will load in to may main movie. If somebody could help that would be grate.

This is what the script looks like.

// variables ------------------------------------------
// put the path to your pics here, include the slashes (ie. “pics/”)
// leave it blank if they’re in the same directory

this.pathToPics = “animation/”;

// fill this array with your pics

this.pArray = [“image0.jpg”, “image1.jpg”, “image2.jpg”, “image3.jpg”, “image4.jpg”, “image5.jpg”, “image6.jpg”, “image7.jpg”, “image8.jpg”, “image9.jpg”, “image10.jpg”,“image11.jpg”, “image12.jpg”,“image13.jpg”,“image14.jpg”,“image15.jpg”,“image16.jpg”,“image17.jpg”,“image18.jpg”,“image19.jpg”,“image20.jpg”
];
this.fadeSpeed = 20;
this.pIndex = 0;

// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an image automatically when you run animation

loadMovie(this.pathToPics+this.pArray[0], _root.photo);
MovieClip.prototype.changePhoto = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
}
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.photo._alpha>this.fadeSpeed) {
this.photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
var p = _root.photo;

//------------------------------------------
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.photo.getBytesLoaded();
t = this.photo.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
}
};
MovieClip.prototype.fadeIn = function() {
if (this.photo._alpha<100-this.fadeSpeed) {
this.photo._alpha += this.fadeSpeed;
} else {
this.photo._alpha = 100;
this.onEnterFrame = null;
}
};

// Actions -----------------------------------------
// these aren’t necessary, just an example implementation

this.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
this.changePhoto(-1);
} else if (Key.getCode() == Key.RIGHT) {
this.changePhoto(1);
}
};
Key.addListener(this);