I’m trying to make the Photo Gallery tutorial (http://www.kirupa.com/developer/mx/photogallery.htm) work using an imported .txt file to create my list of images. I can import the .txt file (myImages= “image0.jpg”, “image1.jpg”, “image2.jpg”) but I can’t figure out how to make Flash see it as an array rather than just a string of text.
My aim is to create a slideshow in which the image .jpgs and their names are both in easily updated in external files so I can add to the presentation without modifying the .swf file.
doesn’t work, cause at the moment it calls pArray, it doesn’t exists. Skip that line. If you want a picture at start, change the load text code like this:
pArray = new Array();
loadArray = new LoadVars();
loadArray.load("imageList.txt");
loadArray.onLoad = function(success) {
if (success) {
pArray = this.myImages.split(",");
changePhoto(0);//added this one
}
};
I found the problem. It was my mistake in the .txt file. My original .txt file was as follows: myImages=“image0.jpg”,“image1.jpg”,“image2.jpg”,“image3.jpg”,“image4.jpg”,“image5.jpg”,“image6.jpg”,“image7.jpg”,“image8.jpg”,“image9.jpg” When I got rid of the quotation marks it worked just as you said it would.
Thanks so much for your help on this. I appreciate it very much.
Scotty, you are truly the bomb! i have read hundreds of posts here in the past few days, and you rule. You’re always there with the answers. You’re like “Web-Gandhi”! Thanks, thanks thanks!
Ok, I know I am in trouble of becoming a pest but if I wanted to show the “title” in a textbox for each image, how would you do that. I have a hunch it’s quite simple and I have tried to make it work, but i think i have missed the boat on that. i tried doing this, thinking i was all smart now, but was quickly put in my proper place
this.pathToPics = “animation/”;
// fill this array with your pics
var gallery_xml = new XML();
timeline = this;
gallery_xml.ignoreWhite = true;
gallery_xml.onLoad = function(success) {
if (success) {
var gallery = this.firstChild;
pArray = new Array();
nodes = gallery.childNodes
for (var i = 0; i<gallery.childNodes.length; i++) {
pArray.push(gallery.childNodes*.attributes.source);
this.timeline[“title_txt”+i].text = nodes*.attributes.title
changePhoto(0);
}
} else {
title_txt.text = “XML Load Error”;
}
};
Can ya help me or tell me to “forget about it kid, you’ll never make it” ?
Wow, “It’s in the computer?..it’s so simple” Thanks loads peeps! Gonna try some crazy stuff now…so block me from your emails…there’s bound to be questions…LOL
I’m also trying to do something similar but having some trouble, hopefully you’ll be able to help me out
I basically have two movie clips at the moment: thumbnailscrollcontainer and thumbnailholder, the latter is contained in the former.
The code is all in the thumbnailscrollcontainer movie timeline.
The first frame is:
thumbfilename = new Array(); //declare array which holds thumbnail filenames
thumbfilelist = new LoadVars();
thumbfilelist.load("photogallery.php");
thumbfilelist.onLoad = function(success)
{
if (success)
{
thumbfilename = thumbfilelist.thumbs.split(",");
}
}
Then on the next frame it’s:
var numfiles = thumbfilename.length; //gets length of array so we know how many times to loop
var mcname;
var thumbnumber;
test = numfiles;
for(i=0; i<=numfiles;i++)
{
thumbnumber = i + 1; //Number of thumbnail being processed
mcname = "thumbnail" + thumbnumber;
duplicateMovieClip("thumbnail",mcname,eval(thumbnumber));
mcname.loadMovie("thumbnails/" + thumbfilename*);
mcname._x = mcname._x + 20;
}
stop();
Basically I need the thumbnails dynamically loaded from a thumbnails folder.