Physics Engines

Hi guys,

There are a bunch of really cool physics engines out there for AS3 now, like APE, FOAM and the more recent Motion.

I was just wondering, for a simple platform game (super mario, castlevania clone) where you have simple collision detection, gravity etc, is it worth using an entire physics engine or just stick to smaller custom built classes?

I can’t decide which method to go for so I’d really appreciate your view on this.