Picture gallery

How can i get an loadbar to show when the picture is being loaded??

Thanks,
Regardo

Welcome to kirupaforum=)

If you’re talking about sbeener’s gallery:
http://www.kirupaforum.com/forums/showthread.php?t=61794

scotty(-:

Thanks

i have another question, how do i load a specific image in the sbeener’s gallery by making a button??

thanks
Regardo

hi, now i have a problem with the gallery. when i run the swf file alone it works greate, but when i load it in to another movie the next and prev buttons dosnt work?? my gallery action code is:

// variables ------------------------------------------
// put the path to your pics here, include the slashes (ie. “pics/”)
// leave it blank if they’re in the same directory
this.pathToPics = “rjukan_04/”;
// fill this array with your pics
this.pArray = [“0.jpg”, “1.jpg”, “2.jpg”, “3.jpg”, “4.jpg”, “5.jpg”, “6.jpg”, “7.jpg”, “8.jpg”, “9.jpg”, “10.jpg”, “11.jpg”, “12.jpg”, “13.jpg”, “14.jpg”, “15.jpg”, “16.jpg”, “17.jpg”, “18.jpg”, “19.jpg”, “20.jpg”, “21.jpg”, “22.jpg”, “23.jpg”, “24.jpg”, “25.jpg”, “26.jpg”, “27.jpg”, “28.jpg”, “29.jpg”, “30.jpg”, “31.jpg”, “32.jpg”, “33.jpg”, “34.jpg”, “35.jpg”, “36.jpg”, “37.jpg”, “38.jpg”, “39.jpg”, “40.jpg”, “41.jpg”, “42.jpg”, “43.jpg”, “44.jpg”, “45.jpg”, “46.jpg”, “47.jpg”, “48.jpg”, “49.jpg”, “50.jpg”, “51.jpg”, “52.jpg”, “53.jpg”, “54.jpg”, “55.jpg”, “56.jpg”, “57.jpg”, “58.jpg”, “59.jpg”, “60.jpg”, “61.jpg”, “62.jpg”, “63.jpg”, “64.jpg”, “65.jpg”, “66.jpg”];
this.fadeSpeed = 20;
this.pIndex = 0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
// loads an image automatically when you run animation
MovieClip.prototype.changePhoto = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
}
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.photo._alpha>this.fadeSpeed) {
this.photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
var p = this.photo;
// ------------------------------------------
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t,
l = this.photo.getBytesLoaded();
t = this.photo.getBytesTotal();
percent = Math.round((l/t)*100);
if (l==t) {
this.onEnterFrame = fadeIn;
loadInfo.text = “”;
} else {
loadInfo.text = percent+" %";
}
};
MovieClip.prototype.fadeIn = function() {
if (this.photo._alpha<98-this.fadeSpeed) {
this.photo._alpha += this.fadeSpeed;
} else {
this.photo._alpha = 99;
this.onEnterFrame = null;
}
};
// Actions -----------------------------------------
// these aren’t necessary, just an example implementation
this.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
this.changePhoto(-1);
} else if (Key.getCode() == Key.RIGHT) {
this.changePhoto(1);
}
};
Key.addListener(this);
changePhoto(0)

the button codes are:

on (release) {
_root.changePhoto(-1);
}

and

on (release) {
_root.changePhoto(1);
}

And finaly the load movie code is:

on (release) {
this.innhold.loadMovie(“bilder.swf”);
}

what am i doing wrong???

thanks
Regardo

Remove the “_root” in the code of your buttons:)
http://www.kirupa.com/developer/actionscript/tricks/root_parent_this.htm

scotty(-:

thanks a million… i keept looking in the action code… you saved my day!

Regardo:D

welcome:thumb:

:mario: welcome bro…**