I’ve already briefly mentioned this in another post, but this is more specific, plus I really need to get this sorted.
I’m using the PixLib SoundFactoryManager class to handle all sounds in a game I’ve just completed. Everything works fine, until the game is contained within a parent swf, at which point, all the sounds cease to work at all. I have seen this before using the regular flash *sound.attachSound() *method - works in standalone swf, goes **** up when contained in a parent.
This is really, really frustrating, and I simply can’t think of a reason for it to be happening. If anyone can shed some light on the matter, I would most appreciate it.