Platform game gotoAndPlay problems

Hi, I’ve been making a side-scrolling platform game. when the main sprite dies, (by falling off a cliff and exceeding a certain coordinate) I want the timeline to jump to scene “Death Scene”.

on the sprite I have the death script:

if (this._y>400.0){
_root.dead = true;

}
if (_root.dead) {
s1.attachSound(“deathNote”);
s1.start(0,1);
unloadMovie(this);
}

(I know this works because the sound plays and the clip unloads)

and on the main stage I have:

stop();
if(_root.dead){
gotoAndPlay(“Death Scene”, 1);
}

I cant imagine why it refuses to work- I use the same statement (if(_root.dead){) on the little movie clip that displays the timer, so that when you die it stops counting down- and it works - -

I’ve tried having the gotoAndPlay attached to the if (_root.dead){ in the main sprite, but that doesnt work either.

any ideas what’s up or alternate ways that I can do this?

Its a class project and its due soon!

thanks!