I apologize if this is a basic question, but I’ve finally had it after scouring for 6 hours for an answer/ tutorial (only to find out it’s for the wrong AS version, obsolete, etc). I’m mainly the graphics/ animator guy, not developer but now I’m stuck with this on my shoulders.
I’m using Flash CS4 and AS3, and I created a SWF file using swift3D (via 3dsmax> export).
I want to create a flash container that plays this external SWF, because I have to add labels (product description) and a play button on top. If there’s a better solution to this, I’m all ears.
The first frame of the container has the static image of the final product. When the user to click on ‘btnPlay’ button, an animation plays on that same space, and then stops (non-looping), and goes back to the static image.
I created a button instance called ‘btnPlay’ (with mouse click, hover, etc). I’ve tried creating a dummy ‘mcLoader’ movieclip to play the external SWF. The external SWF remains only as a symbol in my Library. I don’t even know if this is necessary.
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I’ve exhausted my options and I don’t know where else to go. I have a feeling that I should be using AS2 and trying to save the files in CS3. I’ve followed several tutorials and saved the files locally but I can’t replicate them. I’m just completely lost on something that should be easy (conceptually, anyways). Last time I completed a project with Flash was in the MX years. I guess things have changed a lot since then. Or maybe the Swift3D importer/exporter is broken (it shows all the rendered MAX still frames )
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Anyways, many thanks.