I am creating a kids game in AS 1 and want a “good” sound to play when a “good” object falls into the beavers basket and a “bad” sound to play when it falls into the basket.
What is the best way to handle this in AS 1?
I am creating a kids game in AS 1 and want a “good” sound to play when a “good” object falls into the beavers basket and a “bad” sound to play when it falls into the basket.
What is the best way to handle this in AS 1?
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