Hi my friends ;
I want you help at a subject about.I’m not a flasher.
How can i do image size fixed on this carousel help with as 2.0 ?
Thanks.
Hi my friends ;
I want you help at a subject about.I’m not a flasher.
How can i do image size fixed on this carousel help with as 2.0 ?
Thanks.
Well no ones just going to make one for you. You can probably buy one somewhere at FlashDen.
Thanks souled.But i don’t want a new carousel.Only a few row codes.it is probably easy.
its based on y position, if it is highter its scale is smaller…
This is it.Very difficult for me.It’s kiss your hand Randomagain
// Code Credit: Lee Brimelow
// Tutorial Reference URL: www.gotoandlearn.com
// Modified by www.flashmo.com
stop();
var folder:String = "images/"; // a folder for thumbnail files + an XML file
var total:Number;
var radiusX:Number = 310;
var radiusY:Number = 90;
var centerX:Number = 400;
var centerY:Number = 150;
var speed:Number = 0.005;
tn_group_mc._visible = false;
fm_label.text = ""; fm_price.text = ""; fm_url.text = "";
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function()
{
var nodes = this.firstChild.childNodes;
total = nodes.length;
for( var i=0; i < total; i++)
{
var t = tn_group_mc.duplicateMovieClip("tn"+i, i);
t.angle = i * ((Math.PI*2)/total);
t.onEnterFrame = mover;
t.tn_mc.inner.loadMovie( folder + nodes*.attributes.filename );
t.tn_reflection_mc.inner.loadMovie( folder + nodes*.attributes.filename );
t.fm_label = nodes*.attributes.label;
t.fm_price = nodes*.attributes.price;
t.fm_url = nodes*.attributes.url;
t.fm_button.onRollOver = function()
{
fm_label.text = "Ürün: " + this._parent.fm_label;
fm_price.text = "Fiyatı: "+ this._parent.fm_price;
fm_url.text = "Ürün Sayfası: " + this._parent.fm_url;
}
t.fm_button.onRollOut = function()
{
fm_label.text = "";
fm_price.text = "";
fm_url.text = "";
}
t.fm_button.onRelease = function()
{
getURL(this._parent.fm_url);
}
}
}
xml.load( "products.xml");
function mover()
{
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = this._y /(centerY+radiusY);
this._xscale = this._yscale = s*100;
this.angle += this._parent.speed;
this.swapDepths(Math.round(this._xscale) + 100);
}
this.onMouseMove = function()
{
speed = (this._xmouse-centerX) * 0.0001;
}
var s = this._y /(centerY+radiusY);
this._xscale = this._yscale = s*100;
this.angle += this._parent.speed;
ah it is based on speed, ie things at the back move slow than things at the front
blinks
what is the code you have already or is that it?
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