I’m having some weird issues with the FPS of my project. Yesterday I got great results and now something is wrong and I can’t figure it out. In my project I have a class that extends sprite, called isoObject and then a class that extends isoObject called isoSphere. There are two classes that control moving the object on the stage using WASD mouse controls after the object has been registered with the class. Now here’s the problem - when moving the character [isoSphere] the frame rate drops about 40 fps, from 100 [for testing purposes] to 60. When the character moves out of view [off-stage] the frame rate pops back up. So it’s obvious the lag isn’t brought about by calculating positions or vectors in my control class and I’m thinking it’s something that has to do with flash redrawing? I guess? If one or more of you guys can download my swf and tell me your frame rates then let me know what you think, that would be great. I’m just a little frustrated…
PS - it’s much easier to see if you view the file on your HD as opposed to running the swf from your browser…