Ok. Trying to preload all the sounds, and after loading allow the user to hit keys on their keyboard to make the noise related to the key. But I am stuck. The preloader works but when I hit the key it loads it again. And when I put it on the server the preloader stops working.
Stage.align = "TL";
Stage.scaleMode = "noscale";
var letterArr:Array = new Array("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V");
var soundArr:Array = new Array("27328_hello_flowers_Doom_Bug_1.mp3",
"27329_hello_flowers_Doom_Bug_2.mp3",
"27330_hello_flowers_Suck_Slush_1.mp3",
"27331_hello_flowers_Suck_Slush_2.mp3",
"27333_hello_flowers_Suck_Slush_5.mp3",
"27409_hello_flowers_The_Lonely_Bug.mp3",
"27410_hello_flowers_Beep_716698.mp3",
"27412_hello_flowers_bent_BirdBubbles.mp3",
"27413_hello_flowers_bent_squish.mp3",
"27415_hello_flowers_glitchem_44390.mp3",
"30910_hello_flowers_b01090.mp3",
"30911_hello_flowers_b01091.mp3",
"30912_hello_flowers_b01092.mp3",
"30943_hello_flowers_t_3310.mp3",
"30944_hello_flowers_t_3311.mp3",
"30945_hello_flowers_t_3312.mp3",
"30946_hello_flowers_t_3313.mp3",
"30947_hello_flowers_t_3314.mp3",
"32282_hello_flowers_hf_Noise_voice_2.mp3",
"32283_hello_flowers_hf_Noise_voice_3.mp3",
"32516_hello_flowers_Alo_rotay_Bent_toy_.mp3"
);
i=0;
home = this;
var glitch:Sound = new Sound();
var keyListener:Object = new Object();
var txt:TextField = this.createTextField("txtf",this.getNextHighestDepth(),0,0,0,0);
txt.autoSize = "left";
function loadNew(){
glitch.loadSound("sounds/"+soundArr*,false);
}
loadNew();
this.onEnterFrame=function(){
if(glitch.getBytesLoaded() <= glitch.getBytesTotal()){
txt.text = "Loading sound "+ (i+1) +" / "+ soundArr.length+ " : " + Math.ceil(glitch.getBytesLoaded()/glitch.getBytesTotal() * 100) + "%";
}
glitch.onLoad = function(success){
glitch.stop();
if(i>=soundArr.length-1){
delete home.onEnterFrame;
txt.text = "Type away!";
}else{
i++;
loadNew();
}
}
}
keyListener.onKeyDown = function() {
for(i=0;i<letterArr.length;i++){
if(String.fromCharCode(Key.getCode()) == letterArr*){
glitch.onLoad = function(success){
glitch.start();
}
glitch.loadSound("sounds/"+soundArr*,false);
}
}
}
keyListener.onKeyUp = function(){
glitch.stop();
}
Key.addListener(keyListener);