How do I add music to a preloader? i tried putting the music on the same frame as the preloader and it didn’t work… and i tried putting it on a new layer in the same frame # as the preloader but satill doesn’t work…
any suggestions??
How do I add music to a preloader? i tried putting the music on the same frame as the preloader and it didn’t work… and i tried putting it on a new layer in the same frame # as the preloader but satill doesn’t work…
any suggestions??
function loadSound() {
// create a holder for the sound, a instance of the sound object, and load in the sound file
_root.createEmptyMovieClip("soundHolder", 1);
userSound = new Sound(soundHolder);
userSound.loadSound(urSoundPath, true);
// get the sound length
soundLength = formatTime(userSound.duration)
// set the textfields
_root.min.text = soundLength.minutes;
_root.seconds.text = soundLength.seconds;
notDone == true;
_root.onEnterFrame = function () {
percentage = userSound.getBytesLoaded() / userSound.getBytesTotal() * 100;
if (percentage > 5 && notDone == true) {
notDone = false;
userSound.start();
}
if (percentage >= 100) _root.onEnterFrame = undefined;
percentageBar._xscale = percentage;
}
}
function formatTime(milliseconds) {
// find minutes expressed in decimal
minutes = new Number((milliseconds/1000)/60);
// split the minutes to find the minute (str[0]) and the seconds expressed in decimal
str = new String(minutes.toString());
str = str.split(".");
// return an object with minutes and seconds properties
// to find minutes, multiply the seconds expressed in decimal to find the seconds in integer format
return {minutes:str[0], seconds: Math.round(("." + str[1])*60)};
}
This would work!
yours,
–h88
Using the values from the getBytesTotal and getBytesLoaded method you can quickly create a sound buffer, so your sound won’t start playing until enough of the sound has loaded
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