Preloader problem

Hi!

I have a preloader that works fine when I test i with flash. I publish it and then go to View and Simulate Download. Everything works fine.

But when I upload it to my server it works fine util I hit the reload button, all it does is do the short intro animation to display the preloader and just sits there.

I have attatched the preloader class wich is pretty straight forward.
Any comments are welcome.


package 
{
    import flash.display.Loader;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.ProgressEvent;
    import flash.net.URLRequest;
    import flash.text.TextField;
    import flash.text.TextFormat;
    import flash.display.MovieClip;
    import flash.text.Font;
    
    import com.leebrimelow.drawing.Wedge;
    import caurina.transitions.Tweener;

    

    public class Preloader extends Sprite 
    {
        
        private var Image:String = "LES.swf";
        private var preLoader:Loader;
        private var percent:Number;
        
        
        private var ph_mc:PreloaderHolder; 
        private var tf:TextField;
        private var tFormat:TextFormat;
        private var preLoadFont:Font = new Helvetica();
        private var preNum:Number = 0;
        
        private var counter:Number = 1;
        private var maxCount:Number = 5;
        private var arcAngle:Number = 0;
        private var sp:MovieClip = new MovieClip();
        
        private var circleMask:MaskCircle = new MaskCircle();
        
        public function Preloader() {
            
            init();
            
            }
            
            private function init() {
            
            preLoader = new Loader();
            preLoader.load(new URLRequest(Image));
                
            
            //Adds the preloader graphics to the stage
            ph_mc = new PreloaderHolder();
            ph_mc.x = 523;
            ph_mc.y = 240;
            addChild(ph_mc);
            


                }
            
                
            public function preloaderAnimDone() {
                
                //this function is called from the preloader graphics movieclip timeline
                    createWedge();
                    preLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, showProgress);
                    preLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, showImage);
                    
                    ph_mc.animNumberPercent_mc.visible = false;
                    
                    //adds a textfield to display progress
                    tFormat = new TextFormat();
                    tFormat.font = preLoadFont.fontName;
                    tFormat.align = "right";
                    tFormat.color = 0xffffff;
                    tFormat.size = 12;
                    tFormat.bold = true;
                    
                    tf = new TextField();
                    tf.defaultTextFormat = tFormat;
                    tf.embedFonts = true;
                    tf.width = 40;
                    tf.height = 16;
                    tf.x = 562;
                    tf.y = 234;
                    
                    addChild(tf);
                    
                    }    
                

                    
            private    function createWedge():void {
                    //function to draw the wedge
                    sp.radius = 27;
                    sp.color = 0xFBB03B;
                    sp.count = 0;
                    sp.rotation = -90;
                    sp.alpha = .9;
                    sp.blendMode = "multiply";
                    sp.addEventListener(Event.ENTER_FRAME, drawWedge);

                    addChild(sp);
                    circleMask.x = 535;
                    circleMask.y = 241;
                    addChild(circleMask);
                    sp.mask = circleMask;
                    
                }
    
                    
                private function showProgress(event:ProgressEvent):void {
                    
                    percent = Math.round((event.bytesLoaded / event.bytesTotal) * 100);

                    tf.text = percent + " " + "%";
                    
                    //trace("PERCENT: " + percent);
                    
                    }
                    
                    
                function drawWedge(e:Event):void {
                    
                    //draws the wedge
                    var sp:MovieClip = e.target as MovieClip;
                    
                    sp.graphics.clear();
                    sp.graphics.beginFill(sp.color);
                    Wedge.draw(sp, -240, 535, sp.radius, sp.count, arcAngle);

                    sp.count = Math.ceil(percent * 3.6);
                    //trace("sp.count: " + sp.count)
                }    
                    
                    private function showImage(event:Event):void {
                        
                        // when percent recheas 99 I remove Masks and textfield....
                        // tells the preloader graphic to play the outro animation
                        if (percent >= 99) {
                            trace("Preloading done");
                            percent = 0;
                            circleMask.x = -40;
                            ph_mc.animNumberPercent_mc.visible = true;
                            ph_mc.animNumberPercent_mc.gotoAndStop(2);
                            ph_mc.gotoAndPlay("endAnim");
                            tf.x = -40;
                            
                            }
                        }
                        
                        
                        public function preloaderDone() {
                            //this function is called from the preloader graphics class when outro is done
                            removeChild(ph_mc);
                            sp.removeEventListener(Event.ENTER_FRAME, drawWedge);
                            Tweener.addTween(preLoader, {time:3, alpha:1, transition:"linear"} );
                            trace("I am done");
                            addChild(preLoader);
                            }    

    }
    
}