Preloading Problems

Hi

I am trying to use an external preloader in my flash file. Here is the code that I placed on the Loading (shared movieclip) in the file to be loaded (The entire animation is in the second scene and only the loader is in the Scene 1)

onClipEvent (load) {
if (_parent.getBytesTotal() == _parent.getBytesLoaded()) {
quickPlay = true;
} else {
preLoad = (_parent.getBytesTotal() * 1); //percent to preload
}
_parent.stop();
}
onClipEvent (enterFrame) {
gotoAndStop(loadedIndicatorFrame());
if (quickPlay == true) { //quickly play the anim
if (_currentframe == _totalframes) {
_parent.play();
}
} else { //wait for the preload
if (_parent.getBytesLoaded() >= preLoad) {
_parent.play();
}
}
}

Here is the code that is placed inside the movie clip on a different flash file called Loader (inside the movieclip Loading, there are 65 frames.).

lastFrame = 1;
function loadedIndicatorFrame() {
var newFrame = int((_parent.getBytesLoaded() / _parent.getBytesTotal()) * 65) + 2;
if (newFrame - lastFrame > 4) { //too far
lastFrame += 4;
loadedText = int(_parent.getBytesTotal() / 1024 * (lastFrame - 2) / 65) + "kb of " + int(_parent.getBytesTotal() / 1024) + “kb”;
} else if (newFrame - lastFrame > 0) { //normal move
lastFrame++;
loadedText = int(_parent.getBytesLoaded() / 1024) + "kb of " + int(_parent.getBytesTotal() / 1024) + “kb”;
} else { //update the text only
loadedText = int(_parent.getBytesLoaded() / 1024) + "kb of " + int(_parent.getBytesTotal() / 1024) + “kb”;
}
return lastFrame;
}

Somehow the Loader.swf is not called until the whole file that is being loaded is downloaded.

Can you tell me where I am going wrong?

Thanks in advance,
Sravani