Hi, I was wondering if anyone on here can help me fix a gallery I’m building.
Basically, my aim is this:
Click on a thumbnail and the corresponding image is preloaded BEFORE scaling and moving smoothly from the thumbnail position to a target position.
(the thumbnail is actually the container for the loaded image, and therefore also moves to the target)
I have got everything to work, except that the thumbnail moves whilst the image is still loading. This problem defeats the purpose of the gallery, and I’m starting to get blurry vision now!:sen:
I hope I have made everything clear, but since this is quite difficult to explain, I have attached the fla and images.
*You will need to simulate download in flash for the current preloader to work.
Any help on this would be awesome.
Cheers in advance
//P.s. much of the script was (heavily) adapted from an fla I found somewhere, in which the images are arranged into a circle. If anybody knows who scripted that, please let me know, because I like to give credit where credit is due.
[QUOTE=digits;2354339]Hey Stringy that was exactly what I needed.
I can’t thank you enough, that was driving me crazy! Your help is much appreciated![/QUOTE]
welcome
Hey Stringy I don’t know if your still there, but I just noticed that once a thumb has been pressed, if it is pressed a second time it reverts to the previous, problematic functionality!
I’ll look into it, but any help would be most welcome.
[QUOTE=digits;2354349]Hey Stringy I don’t know if your still there, but I just noticed that once a thumb has been pressed, if it is pressed a second time it reverts to the previous, problematic functionality!
I’ll look into it, but any help would be most welcome.
Thanks again![/QUOTE]
it is because your function does not delete onEnterFrame on completion-try change to