Hi, i’m trying to make the circles i have in my game move around, each one in different direction, but the ENTER_FRAME works only on one circle…
can you help me understand why the loop doesn’t work properly and only one circle is moving around?
thanks
var xDirection: String = “right”;
var yDirection: String = “down”;
var speed: Number;
for (var i: Number = 0; i < 10; i++) {
var badGuy1: badGuy = new badGuy();
badGuy1.x = GetRandomXPosition();
badGuy1.y = GetRandomYPosition();
/speed = Math.round(.5 + Math.random() * 5);/
addChild(badGuy1);
addEventListener(Event.ENTER_FRAME, MoveBadGuys);
}
// Good guy definition---------------------------------------
var goodGuy1: goodGuy = new goodGuy();
goodGuy1.addEventListener(Event.ENTER_FRAME, goodGuyMovement);
this.addChild(goodGuy1);
function goodGuyMovement(event: Event): void {
Mouse.hide();
goodGuy1.x = mouseX;
goodGuy1.y = mouseY;
}
//------------------------------------------------------------
function GetRandomXPosition(): Number {
return Math.floor(Math.random() * stage.stageWidth);
}
function GetRandomYPosition(): Number {
return Math.floor(Math.random() * stage.stageHeight);
}
addEventListener(Event.ENTER_FRAME, MoveBadGuys);
function MoveBadGuys(event: Event): void {
if (badGuy1.x > stage.stageWidth) {
xDirection = “left”;
} else if (badGuy1.x < 0) {
xDirection = “right”;
}
if (badGuy1.y > stage.stageHeight) {
yDirection = "up";
} else if (badGuy1.y < 0) {
yDirection = "down";
}
if (xDirection == "right") {
badGuy1.x += 20;
} else {
badGuy1.x -= 20;
}
if (yDirection == "up") {
badGuy1.y -= 20;
} else {
badGuy1.y += 20;
}
}