Problem loading pics into right position

I have posted numerous times learning new things to get my photo gallery working and i’m almost done, but i still have one problem. I have been trying to find out how to load the photos into the center of a movie from the center of the photos. I just got this code which makes the photos load directly into the center of the stage, but i was wondering if there is code to load the movies directly into a certain movie clip. At the bottom is the new code that i just got, and the file is also attached if anyone would like to look at that and help me out. I want to get the photos so that when they load they appear in the center of the cone movie clip.

var absX = Stage.width/2.;
var absY = Stage.height/2.;
this.pathToPics = “”;
this.pArray = [“scarlet1.jpg”, “scarlet2.jpg”, “scarlet3.jpg”];
this.fadeSpeed = 20;
this.pIndex = 0;
//loading en setting x/y for first picture
loadMovie(this.pathToPics+this.pArray[0], this.photo);
this.photo._x = absX-276;//first picture = 178 width/2
this.photo._y = absY-238;//first picture = 277 height/2
MovieClip.prototype.changePhoto = function(d) {
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
}
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.photo._alpha>this.fadeSpeed) {
this.photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
var p = this.photo;
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.photo.getBytesLoaded();
t = this.photo.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
this.photo._x = absX-this.photo._width/2;
this.photo._y = absY-this.photo._height/2;
} else {
//trace(l/t);
}
};
MovieClip.prototype.fadeIn = function() {
if (this.photo._alpha<100-this.fadeSpeed) {
this.photo._alpha += this.fadeSpeed;
} else {
this.photo._alpha = 100;
this.onEnterFrame = null;
}
};
this.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
this.changePhoto(-1);
} else if (Key.getCode() == Key.RIGHT) {
this.changePhoto(1);
}
};
Key.addListener(this);

Any help would be much appreciated.
Thanks
-Ryan.