[FONT=Arial][SIZE=3]Hello![/SIZE][/FONT]
[FONT=Arial][SIZE=3] I have a problem with accurately positioning my MC in a circle of circles. I have tried the following formulas with no success:[/SIZE][/FONT]
[FONT=Arial][SIZE=3] [/SIZE][/FONT]
[FONT=Arial][SIZE=3]radians = degrees* Math.PI / 180 [/SIZE][/FONT]
[FONT=Arial][SIZE=3]degrees = radians * Math.PI / 180[/SIZE][/FONT]
[FONT=Arial][SIZE=3] [/SIZE][/FONT]
[FONT=Arial][SIZE=3]and[/SIZE][/FONT]
[FONT=Arial][SIZE=3] [/SIZE][/FONT]
[FONT=Arial][SIZE=3]ball.x = centerXs + Math.cos(angle)* radius2 ; [/SIZE][/FONT]
[FONT=Arial][SIZE=3]ball.y = centerYs + Math.sin(angle)* radius2;[/SIZE][/FONT]
[FONT=Arial][SIZE=3] [/SIZE][/FONT]
[FONT=Arial][SIZE=3]This is my code:[/SIZE][/FONT]
[FONT=Arial][SIZE=3] [/SIZE][/FONT]
[FONT=Arial][SIZE=3]for(var i:Number=0; i<list.length();i++)[/SIZE][/FONT]
[FONT=Arial][SIZE=3]{[/SIZE][/FONT]
[FONT=Arial][SIZE=3] ball = new Ball2(10) [/SIZE][/FONT]
[FONT=Arial][SIZE=3] [/SIZE][/FONT]
[FONT=Arial][SIZE=3] //ball.x=???[/SIZE][/FONT]
[FONT=Arial][SIZE=3] //bal.y=???[/SIZE][/FONT]
[FONT=Arial][SIZE=3] [/SIZE][/FONT]
[FONT=Arial][SIZE=3] addEventListener(MouseEvent.MOUSE_DOWN, onDown);[/SIZE][/FONT]
[FONT=Arial][SIZE=3] addEventListener(MouseEvent.MOUSE_UP, onUp);[/SIZE][/FONT]
[FONT=Arial][SIZE=3] addChild(ball);[/SIZE][/FONT]
[FONT=Arial][SIZE=3] [/SIZE][/FONT]
[FONT=Arial][SIZE=3] handles.push(ball);[/SIZE][/FONT]
[FONT=Arial][SIZE=3]}[/SIZE][/FONT]
[FONT=Arial][SIZE=3] [/SIZE][/FONT]
[FONT=Arial][SIZE=3] [/SIZE][/FONT]
[FONT=Arial][SIZE=3]Pleas help![/SIZE][/FONT]
[FONT=Arial][SIZE=3]Ola[/SIZE][/FONT]