Problem with actionscript animation

Hi, can anyone help? I’ve got a problem with a little animation I’ve been developing. It uses the flash mx runtime draw method and the code is here:

 
onClipEvent(load){
var strips:Array;
var n,h,depth,speeeed:Number;
strips = new Array();
n=0;
h=6;
depth=0;
speeeed=10;
range = 61
//FUNCTIONS
 function createStrip(color, alpha, width, height, startx, starty, speed){
  
  this.createEmptyMovieClip("strip"+n,depth++);
  this["strip"+n]._x=startx;
  this["strip"+n]._y=starty;
  //this["strip"+n]._alpha=alpha;
  this["strip"+n].spd = speeeed;
  this["strip"+n].h = height;
  this["strip"+n].starty = starty;
  
  with(this["strip"+n]){
   beginFill(color,alpha);
   moveTo(startx,starty);
	 lineTo(startx+width,starty);
   lineTo(startx+width,starty+height);
   lineTo(startx,starty+height);
   lineTo(startx,starty);
   endFill();
  }
  strips[n]=this["strip"+n];//add tp strips array
  n++;
 }
 
 //call this from an event and strips will move again cos speed reset
 function resetStrips(){
  for(var j in strips){ 
   strips[j].spd = speeeed;
  }
 }
 
 //moves strips
 function moveStrips(){
  
  for(var j in strips){ 
  
   maxi = range - strips[j].starty;
   mini =  -strips[j].starty;
   if(strips[j]._y+strips[j].h>maxi){//hit bottom limit
   strips[j]._y= maxi-strips[j].h;
   strips[j].spd=-strips[j].spd;
   strips[j]._alpha = 40;
   } else
   if(strips[j]._y<mini){//hit top limit
   strips[j]._y= mini;
   strips[j].spd=-strips[j].spd;
   strips[j]._alpha = 100;
   }
   strips[j]._y+=strips[j].spd;
   strips[j].spd*=0.99;//decelleration - how do i set this to make line go back where it started?
  }
 }
//STRIPS CREATED
 
 this.createStrip(0x3c1e10,100,760,3,0,0,5);//thin brown 
 this.createStrip(0x6f9c12,100,760,6,0,1.5,5);//thick green
 this.createStrip(0xcda6d0,100,760,3,0,4.5,5);//thin pink
 
 this.createStrip(0x6f9c12,100,760,2,0,9.5,5);//thin green
 
 this.createStrip(0x6f9c12,100,760,7,0,13,5);//thick green
 this.createStrip(0xcda6d0,100,760,2,0,16.5,5);//thin pink
 
 this.createStrip(0x3c1e10,100,760,3,0,19.5,5);//thin brown
 this.createStrip(0xcda6d0,100,760,6,0,21,5);//thick pink
 
 this.createStrip(0xcda6d0,100,760,2,0,26,5);//thin pink
 
 this.createStrip(0x6f9c12,100,760,3,0,29,5);//thin green
 this.createStrip(0xcda6d0,100,760,2,0,30.5,5);//thin pink
}
onClipEvent(enterFrame){
 
 moveStrips();
}

At the moment, spd is decelerated at bottom of movestrips method and cannot accurately set end position. Basically, i want the strips to “rotate” one motion and come back to a stop exactly where they started. This would mean each strip travelling double the range of movement for a strip so in this case it would be 61*2 = 121. How can i set this up with this code? I can move an object from one point to another when there are target coordinates but this is different, its measuring how far and not where, the strip is travelling. Can anyone help? And is this the right/best way to do what i want?