Problem with mp3 player

I’m building an mp3 player that finally seems like it’s coming together. Back and forth works fine now. So I tried taking it to the next level by adding those bouncing bars that you see in most music players like winamp. Problem is. I just followed a tutorial, and by themselves the bars work fine but when I try to encase them in a function that I want to execute once the music is loaded the bars only jump once and then they stay flat. Any idea what’s wrong.


stop();
// Preloader variables
var t = 0;
var l = 0;
var p = 0;
// --------------------------<load and loop sound>-------------------------- \\
this.createTextField("status_txt", this.getNextHighestDepth(), 72, 630, 100, 22);
// create a new Sound object
var my_sound:Sound = new Sound();
musictext.text = "loading";
// if the sound loads, play it; if not, trace failure loading
my_sound.onLoad = function(success:Boolean) {
    if (success) {
        my_sound.start();
        musictext.text = "music on";
        _root.preloader._visible = false;
        antiShane();
    } else {
        status_txt.text = "Sound failed";
    }
};
// load the sound
myCount = 0;
totCount = 1;
mySongs = ['song1.mp3', 'song2.mp3', 'song3.mp3'];
nextTrack = function () {
    my_sound.loadSound(mySongs[myCount], false);
    this.onEnterFrame = function() {
        //trace(t);
        //trace(p);
        //trace(l);
        t = my_sound.getBytesTotal();
        l = my_sound.getBytesLoaded();
        if ((t>0) && (t != null)) {
            p = (l/t)*100;
            p = int(p)+1;
            preloader.gotoAndStop(p);
        }
        if (l == t) {
            delete this.onEnterFrame;
        }
    };
};
/*
var songnr:Array = ['song0','song1']

my_sound.loadSound("song"+i+".mp3", true);
trace(i);
}*/
// loop the sound
my_sound.onSoundComplete = function() {
    my_sound.start();
};
// --------------------------</load and loop sound>-------------------------- \\
// ------------------------------<Play Stop button function>------------------------------ \\
var playstat:String;
playstat = 'on';
control.onRelease = function() {
    if (playstat != 'off') {
        gotoAndStop(2);
        playstat = 'off';
        my_sound.stop();
        musictext.text = "music off";
        //trace (playstat);
    } else if (playstat != 'on') {
        gotoAndStop(1);
        playstat = 'on';
        my_sound.start();
        musictext.text = "music on";
        this.nextTrack();
        _root.preloader._visible = true;
        //trace (playstat);
        trace(mySongs[myCount]);
    }
};
nxt_btn.onRelease = function() {
    if (myCount == totCount) {
        myCount = 0
    }
    else {
        myCount++;
    }
    nextTrack();
    _root.preloader._visible = true;
    trace(myCount);
};
prev_btn.onRelease = function() {
    if (myCount == 0) {
        myCount = totCount
    }
    else {
        myCount--;
    }
    nextTrack();
    _root.preloader._visible = true;
    trace(myCount);
};
nextTrack();
// ------------------------------</Play Stop button function>------------------------------ \\
antiShane = function () {
    // ----------------------------------------<Animated Bars>------------------------------------- \\
    // Project: make a fake equalizer like movie clip for use when music is playing in Flash
    // project has lines and toppers, each labeled linex & topperx where x is 1 to 20.
    // the lines make up the tall parts of the equalizer, the toppers are just a line placeholder
    // for the max value of the lines 
    // define initial arrays 
    barboty = new Array();
    //holds bottom of each line's _y registration point
    randheight = new Array();
    //holds randomly generated height of line
    toppery = new Array();
    //holds _y registration point of topper 
    decfraction = new Array();
    //holds the fraction of random height of line that will be used to decrement the line's height 
    numbars = 6;
    //defines number of lines
    maxheight = 15;
    //defines max height of line
    minheight = 1;
    //defines min height of line
    gap = 2;
    //defines distance between top of line and topper
    topperdrop = .075;
    //defines value to decrement _y value of topper
    numsteps = 7;
    //defines number of steps to decrement height of line
    // this function sets values for the heights of each line in the equalizer
    function initbars() {
        for (i=1; i<_root.numbars+1; i += 1) {
            barboty* = eval("_root.line"+i)._y;
            randheight* = Math.random()*maxheight;
            toppery* = barboty*-randheight*-gap;
            decfraction* = randheight*/(_root.numsteps);
            // set initial line height and position of topper
            setProperty(eval("_root.line"+i), _height, _root.randheight*+_root.minheight);
            setProperty(eval("_root.topper"+i), _y, barboty*-randheight*-_root.gap-_root.minheight);
        }
    }
    // this function will get executed at the playing frame rate of the movie, even if the movie is stopped 
    _root.onEnterFrame = function() {
        for (j=1; j<_root.numbars+1; j += 1) {
            //set height of each line for each j in numbars
            setProperty(eval("_root.line"+j), _height, _root.randheight[j]);
            if (_root.randheight[j]<=_root.minheight) {
                // if the line height is less than the min, then:
                // set line height to the min then redo the line heights etc
                setProperty(eval("_root.line"+j), _height, _root.minheight);
                _root.initbars();
                // the entire function initbars could be placed here if you like rather than being called.
            } else {
                //if not too short, decrement height of lines and position of topper
                _root.randheight[j] = _root.randheight[j]-_root.decfraction[j];
                setProperty(eval("_root.topper"+j), _y, eval("_root.topper"+j)._y+_root.topperdrop);
            }
        }
    };
    // ----------------------------------------</Animated Bars>------------------------------------- \\
};

The bars are encased in the function ‘anitShane’ cause of an internal joke in case anyone was wondering. thx in advance.

No one knows?