Problem with the inverse kinematic tool

Hi guys,

I’m trying to animate a character using the bone tool. I have created the character on one layer, using different lines and fills. When I use the bone tool, it selects only part of the fill not the other lines. I tried merging the objects using ‘union’ but it would not let me bone it this way.

I have attached a print screen to show you what I mean.

Any help would be greatly appreciated. :slight_smile: