*Originally posted by kax *
**remove _root from all your script. that should fix it.
**
I´ve try, but didn´t work…
All i really want to do is create a external .swf with a preloader , and then
when you load in the main movie , it starts loading a .mp3 file on the server
using that preloader.
Is this a dificult task…? :-\
no, it isn’t. :-\
but if that’s not working, something else is wrong too, i’d need to see the files.
i should be able to open your fla’s if you .zip them.
nope… i can’t open it, that’s why i told you to .zip the file. :-
don’t ask why, i have no idea, but it usually works. 
it´s because im using Macintosh and you are with Windows…
Give a email , and will send the same file but with encode to Windows.
That will work:sure:
Did you got it this time?
nope… i didn’t receive your email. :-\
yeah…
and please remove my address from your post. i posted it that way for a reason. :sigh:
ok… this script worked for me. =)
stop();
intro = new Sound(this);
intro.loadSound("http://www.filete.0catch.com/intro.mp3");
loadBar._xscale = 0;
percentLoadedText = "0%";
onEnterFrame = function () {
introBytesTotal = intro.getBytesTotal();
introBytesLoaded = intro.getBytesLoaded();
if (introBytesLoaded>0) {
introLoading = Math.round((introBytesLoaded/introBytesTotal)*100);
percentLoadedText = introLoading+"%";
loadBar._xscale = introLoading;
if (introLoading >= 100) {
this.gotoAndPlay(2);
delete this.onEnterFrame;
}
}
};
Great!! :thumb:
It works…!!
Thanks a lot , kax
But now , i want to find out , what was wrong with the code i made…
Can you give me a clue?
thanks again
do you really want to know? 
well, i removed a couple of ‘useless’ variables in your script and changed _root.gotoAndPlay(2) to this.gotoAndPlay(2). 
Ah;)
Now i see , i will check those variables, you know
we always learn with our mistakes…
thanks again , kax
and let me just say, that you are a member of my buddy list!
See you!
no problem, filete. =)
you should always use this/_parent instead of _root. it could save you a lot of problems (like this one!). 