I have this idea for a RPG menu, the idea is all the player icons (buttons) start in the center and spiral out from the center. Ideally I’d like to Programically build/space them apart based on the size of the Current_Party variable (ie party of 6, six nodes on the spiral, party of 12, 12 notes on the spiral) but i’d settle for having all possible party memember have a pre defined spit on the spiral and just programically hid the inactive memebers.
Any ideas?