I don’t know how much of you guys also visit the Flashkit forums, but recently this interesting post was made. Nice technique for menu’s and interactive websites. A definite must-read.
Sometimes developing a large game project can end up with messy code. Thus, it’s necessary to manage classes in a systematic way, with maintainability in mind.
Recently I’ve come up with an idea of a command framework which makes use of the Command Pattern.
And I decided to write a tutorial on its applications.
In this tutorial I demonstrated how to create a minimalistic command framework and scene manage framework. I think it’s very useful for large game projects, or even general rich application projects. It helps you manage a project as modular pieces, making the responsibility of each object simple and clean.
Part 1
http://active.tutsplus.com/tutorials…s-part-1-of-2/
Part 2
http://active.tutsplus.com/tutorials…s-part-2-of-2/
I hope you guys like it.