I have this code to add my missile to the screen
// SHOOTING
function Shoot(event:MouseEvent)
{
var newMissile:Missile = new Missile();
// set direction
newMissile.dx = Math.cos(Math.PI*character_mc.rotation/180);
newMissile.dy = Math.sin(Math.PI*character_mc.rotation/180);
// placement
newMissile.x = character_mc.x;
newMissile.y = character_mc.y;
// add to stage and array
addChild(newMissile);
missiles.push(newMissile);
}
it adds right where my character is but I cant seem to figure out how to get the missile to actual move in the direction the character is facing.
heres how it looks
http://megaswf.com/serve/48464/