Dear all,
I am trying to create 10 Balls (MovieClip), and each ball will load/insert an IMAGE (JPG)
However, the result is …
- only ball (b9) works(that can load the image in it.)
- ball (b0 - b8) not working (all are empty -NO IMAGE in it)
Could any body help me please ???
What’s going on with me script ???
Thanks
main.fla
var loader:Loader = new Loader();
var vPic:URLRequest = new URLRequest("http://www.abc.com/image1.jpg");
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
loader.load(vPic);
for (var i=0; i<10; i++) {
var b:Ball = new Ball();
b.name = "b"+i;
b.setHolder(picLoader);
addChild(b);
}
Ball.as
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.display.Loader;
public class Ball extends MovieClip {
private var ox:Number, oy:Number;
private var holder:MovieClip = new MovieClip(); // create a MovieClip to place the IMAGE
public function Ball() {
this.buttonMode = true;
this.ox = this.x = 200;
this.oy = this.y = 200;
this.addChild(holder); // create a MovieClip to place the IMAGE
this.addEventListener(MouseEvent.MOUSE_DOWN, onDragHandler);
this.addEventListener(MouseEvent.MOUSE_UP, onDropHandler);
}
function onDragHandler(e:MouseEvent):void {
this.startDrag();
}
function onDropHandler(e:MouseEvent):void {
this.stopDrag();
}
public function setHolder(obj:Loader):void {
this.holder.addChild(obj); // add IMAGE to the MoiceClip
}
}
}