Ok, this is probably a stupid question, but i just can’t get my mind around it for some reason.
What i’m trying to do is to move all the squares. I’ve got a Square movie clip class in my library. The program should populate an amount of squares, unfortunately the amount can vary, which is why i haven’t just gone with
var square1:Square = new Square();
var square2:Square… etc.
Any help at this point would be much appreciated (>_<)
:stare:
Haze
var thisSquare:Square;
addEventListener(Event.ENTER_FRAME, moveLeft, false, 0, true);
for(var i:uint = 0; i<4; i++)
{
thisSquare = new Square();
thisSquare.name = “square”+i;
thisSquare.x = 0;
thisSquare.y = i *30;
addChild(thisSquare);
}
function moveLeft(event:Event):void
{
//Move all squares??
thisSquare.x += 1; //Only moves the last square.
}