Question about Liquify animation

I have downloaded this fla:
http://www.kirupa.com/developer/mx2004/liquify.htm

I’d like to use this liquify effect, but I’d like it to run automatically on an enterFrame function, either to set path or random, not on on the onRollOver.

I see the places that call for the x and y position of the mouse, but how would I go about modifing that code to make it run on it’s own?

thanks, Structured.
//Liquefy an image ////////////
//by michael at in2mind
/////////////////////////////
//make an empty movie clip
var theRubberizer:MovieClip = this.createEmptyMovieClip(“theScene”, this.getNextHighestDepth());

//set up the max num of copies to make (20 is comfy)
var maxImages:Number = 20;

///give me an object that has an array of duped images and an array of duped masks
dupeAndPlace = function (image:MovieClip):Object {

var arrHolder:Object = new Object();
arrHolder.pics_arr = new Array(0);
arrHolder.masks_arr = new Array(0);

for (var i = 1; i<maxImages; i++) {
	var dnm = "image" + i;
	var mnm = "mask" + i;
	
	// initObj's for the duplicates
	var imgObj = {_x:image._x, _y:image._y, _xscale:100+(i*1.7), _yscale:100+(i*1.7)};
	var maskObj = {_xscale:Math.floor(100/i+3), _yscale:Math.floor(100/i+3), _x:this._xmouse, _y:this._ymouse};
	
	var theDupedImage = image.duplicateMovieClip(dnm, theScene.getDepth()+ i, imgObj);
	var theDupedMask = mask_mc.duplicateMovieClip(mnm, theScene.getDepth()+(i*50), maskObj);
		
	theDupedImage.setMask(theDupedMask);
	
	arrHolder.pics_arr.push(theDupedImage);
	arrHolder.masks_arr.push(theDupedMask);
	
}

//make these invisible ot there'll be a non-moving 'dimple' of a mask left over
mask_mc._visible = false;
mask1._visible=false;
image1._visible=false;

//return the object
return arrHolder;

};

//this is called from down below. it takes an array as its arg (the masks array we pushed earlier)
//loop through all of them and they follow the mouse at speeds dependent on their
//index in the array
makeWaves = function (masks_arr:Array) {
for (var i = masks_arr.length; i>0; i–) {
masks_arr*._x += (this._xmouse-masks_arr*._x)/maxImagesi;
masks_arr
._y += (this._ymouse-masks_arr*._y)/maxImages*i;
}
};
///the func to call /////////
this.liquefyImage = function(theImage:MovieClip){
var arrHolder:Object = dupeAndPlace(theImage);

theRubberizer.onEnterFrame = function(){
	makeWaves(arrHolder.masks_arr);
}

}
////when you rollOver pic_mc, it’ll become liquid
pic_mc.onRollOver = function(){
liquefyImage(pic_mc);
}
////////////////////////////have a nice day!:slight_smile: //
//