Question using action for buttons

Newbie,

Already have:
Down loaded a fla code to flash 5 on a generating 6 lotto numbers.
What it does is there is a button you press and in six different squares it generates six random numbers for lotto.

Problem:
Lotto decided to change to 5 numbers and include a bonus ball.
random numbers are 1-44 and on the bonus ball 1-44

What I’m trying to do:
Add a button to have one of the six squares generate a number 1-44( they can repeat) and keep the button that generates the other 5 numbers.

I’m trying to rewrite the action code to make it happen but no success.

I’m having trouble with understanding how the empty square(empty),(display) receives the command from the button??
And what do I have to do to the action code to generate the the numbers.

Do I make any sense???
Well thank in advance
did attach the fla lotto

Hi,
Yes, you ( sorta) make sense, but would be able to help if you post your code or fla

SteveD

Steve,

since this is my first time on this forum, I thought I had up loaded the file when it ask me to.

I just like to say that some times as we are trying to learn we seek an easy and fast solution to our own problems. We are anxious to get the movie running and it’s easier to ask than spend time experimenting with flash. There are two very important tools that is a must for the beginner Flash person: patience and persistence. After being persistent I was able to get the movie rolling.

Whether it is the right way or the easiest I don’t know, I let you be the judge.

The first file will be the original, the next file is an edit of the FLA.

Scene 1
Layer 2
frame 1
Layer 1
frame 1
actions for frame 1
stop ();
title
(empty), (display1)
(empty), (display2)
(empty), (display3)
(empty), (display4)
(empty), (display5)
(empty), (display6)
button
actions for button
on (press, release) {
gotoAndPlay (2);
}
fjohn106@costarica.net, (Times New Roman, 16 pts)
url
selections
frame 2, (Shuffle)
actions for frame 2
i = 1;
numcells = 49;
while (Number(i)<=Number(numCells)) {
set (“cell” add i, i);
i = Number(i)+1;
}
i = 1;
while (Number(i)<=Number(numCells)) {
set (“random” add i, random(1000));
i = Number(i)+1;
}
lo = 1;
up = numCells;
while (Number(up)>Number(lo)) {
i = lo;
j = lo;
while (Number(i)<Number(up)) {
if (get(“random” add i) > get(“random” add (i+1))) {
temp = get(“random” add i);
set (“random” add i, get(“random” add (i+1)));
set (“random” add (i+1), temp);
temp = get(“cell” add i);
set (“cell” add i, get(“cell” add (i+1)));
set (“cell” add (i+1), temp);
j = i;
}
i = Number(i)+1;
}
up = j;
i = up;
while (Number(i)>Number(lo)) {
if (get(“random” add i) < get(“random” add (i-1))) {
temp = get(“random” add i);
set (“random” add i, get(“random” add (i-1)));
set (“random” add (i-1), temp);
temp = get(“cell” add i);
set (“cell” add i, get(“cell” add (i-1)));
set (“cell” add (i-1), temp);
j = i;
}
i = i-1;
}
lo = j;
}
display1 = get(“cell1”);
display2 = get(“cell2”);
display3 = get(“cell3”);
display4 = get(“cell4”);
display5 = get(“cell5”);
display6 = get(“cell6”);
stop ();
title
(empty), (display1)
(empty), (display2)
(empty), (display3)
(empty), (display4)
(empty), (display5)
(empty), (display6)
fjohn106@costarica.net, (Times New Roman, 16 pts)
url
actions for url
on (press, release) {
getURL (“http://www.costaricaescorts.com/index.htm”);
}
selections
button
actions for button
on (press, release) {
gotoAndPlay (2);
}
Symbol Definition(s)
title
Layer 1
frame 1
Lotto Picker 6/49, (Times New Roman, 28 pts)
button
Layer 1
Up
url
Layer 1
frame 1
http://www.costaricaescorts.com, (Times New Roman, 12 pts)
selections
Layer 1
frame 1
Click here for selections, (TextField7), (Times New Roman, 18 pts)

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
And here’s what I did
I counldn’t figure how to send the number to the text box.
Got it
and Got this “how to” from this forum

button
frame 1
Push Button Green
actions for Push Button Green
on (release) {
bb=Math.floor (Math.random() * (45 - 1))+1; ;
}
Push Button Yellow
actions for Push Button Yellow
on (release) {
gotoAndPlay (2);
}
Bonus Ball, (Times New Roman, 16 pts)

Just up loaded them.

Just in case some one is interested in what they looks like
here they are:
Forum is the updated and the lottopicker is the original

http://home.stx.rr.com/ccmd/gary/forum.html
http://home.stx.rr.com/ccmd/gary/lottopicker2.html

thanks

Hi gary,
Forum looks great, so guess you have sorted your problem now - it works exactly how I would expect a lotto picker to work

Keep up the good work

SteveD