how do I go about implementing this?
**[SIZE=2][COLOR=#7f0055]**[SIZE=2][COLOR=#7f0055]**[SIZE=2][COLOR=#7f0055]import [/COLOR][/SIZE]**[SIZE=2][COLOR=#000000]com.ibm.invaders.*;[/COLOR][/SIZE]
[LEFT]**[SIZE=2][COLOR=#7f0055]import [/COLOR][/SIZE]**[SIZE=2][COLOR=#000000]java.util.*;[/COLOR][/SIZE][/LEFT]
**[SIZE=2][COLOR=#7f0055]public [/COLOR][/SIZE]****[SIZE=2][COLOR=#7f0055]class[/COLOR][/SIZE]**[SIZE=2][COLOR=#000000] MySpaceShip [/COLOR][/SIZE]**[SIZE=2][COLOR=#7f0055]extends[/COLOR][/SIZE]**[SIZE=2][COLOR=#000000] SpaceShip {[/COLOR][/SIZE]
[SIZE=2]Random rnd = [/SIZE]**[SIZE=2][COLOR=#7f0055]new[/COLOR][/SIZE]**[SIZE=2] Random ();[/SIZE]
**[SIZE=2][COLOR=#7f0055] private[/COLOR][/SIZE]**[SIZE=2] rnd;[/SIZE]
**[SIZE=2][COLOR=#7f0055] private [/COLOR][/SIZE]****[SIZE=2][COLOR=#7f0055]int [/COLOR][/SIZE]**[SIZE=2][COLOR=#0000c0]x[/COLOR][/SIZE][SIZE=2];[/SIZE]
**[SIZE=2][COLOR=#7f0055] private [/COLOR][/SIZE]****[SIZE=2][COLOR=#7f0055]int [/COLOR][/SIZE]**[SIZE=2][COLOR=#0000c0]y[/COLOR][/SIZE][SIZE=2];[/SIZE]
**[SIZE=2][COLOR=#7f0055]public [/COLOR][/SIZE]****[SIZE=2][COLOR=#7f0055]void[/COLOR][/SIZE]**[SIZE=2] initialize() {[/SIZE]
[SIZE=2] x = 0;[/SIZE]
[SIZE=2] y = 0;[/SIZE]
[SIZE=2] rnd = Random();[/SIZE]
[SIZE=2] x = rnd.nextInt();[/SIZE]
[SIZE=2] y = rnd.nextInt();[/SIZE]
[SIZE=2]}[/SIZE]
**[SIZE=2][COLOR=#7f0055]public [/COLOR][/SIZE]****[SIZE=2][COLOR=#7f0055]void[/COLOR][/SIZE]**[SIZE=2] move([/SIZE]**[SIZE=2][COLOR=#7f0055]int[/COLOR][/SIZE]**[SIZE=2] lastMoveTime) {[/SIZE]
[SIZE=2][COLOR=#0000c0] x[/COLOR][/SIZE][SIZE=2] = rnd.nextInt();[/SIZE]
[SIZE=2][COLOR=#0000c0] y[/COLOR][/SIZE][SIZE=2] = rnd.nextInt();[/SIZE]
[SIZE=2] }[/SIZE]
[SIZE=2]}[/SIZE]
[/COLOR][/SIZE]**
[/COLOR][/SIZE]**
[LEFT]is this right?[/LEFT]