This effect has 2 worms moving randomly about the scene, by adding a random angle from x to -x when using trigonometric movement. ex: x=speedMath.cos(Math.PI/180angle); Please feel free to critique!
-freeskier89
This effect has 2 worms moving randomly about the scene, by adding a random angle from x to -x when using trigonometric movement. ex: x=speedMath.cos(Math.PI/180angle); Please feel free to critique!
-freeskier89
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