[LEFT]Hi!
I have made MP3 player that reads external XML which contains of five songs. I want to play it randomly - every time you start player it starts with other song. Following songs doesn’t have to be in random.
I succeed to start playing randomly, but it got stucked and it doesn’t load other songs - can anyone, please, help me?
Here is my code:
var s:Sound = new Sound();
s.onSoundComplete = playSong;
s.setVolume(75);
// Array of songs
var sa:Array = new Array();
// Currently playing song
var cps:Number = -1;
// Position of music
var pos:Number;
// load the songs XML
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function()
{
{
var nodes:Array = this.firstChild.childNodes;
for(var i=0;i<nodes.length;i++)
var j:Number = Math.round(Math.random()*(this.firstChild.childNodes.length -1)); //random part
trace(this.firstChild.childNodes[j].firstChild.nodeValue); //random part
sa.push(new Song(nodes[j].attributes.url, nodes[j].attributes.track));
}
playSong();
}
xml.load("songs.xml");
// Play the MP3 File
function playSong():Void
{
s = new Sound();
s.onSoundComplete = playSong;
mute.gotoAndStop("on");
if(cps == sa.length - 1)
{
cps = 0;
s.loadSound(sa[cps].earl, true);
}
else
{
s.loadSound(sa[++cps].earl, true);
}
trackInfo.text = sa[cps].track;
playPause.gotoAndStop("pause");
textPos = 0;
}
// Pauses the music
function pauseIt():Void
{
pos = s.position;
s.stop();
}
// Pauses the music
function unPauseIt():Void
{
s.start(pos/1000);
}
// Music Controls
// Play/Pause Toggle
playPause.onRollOver = function()
{
if(this._currentframe == 1) this.gotoAndStop("pauseOver");
else this.gotoAndStop("playOver");
}
playPause.onRollOut = playPause.onReleaseOutside = function()
{
if(this._currentframe == 10) this.gotoAndStop("pause");
else this.gotoAndStop("play");
}
playPause.onRelease = function()
{
if(this._currentframe == 10)
{
this.gotoAndStop("playOver");
this._parent.pauseIt();
}
else
{
this.gotoAndStop("pauseOver");
this._parent.unPauseIt();
}
}
// Next Button
next.onRollOver = function()
{
this.gotoAndStop("nextOver");
}
next.onRollOut = next.onReleaseOutside = function()
{
this.gotoAndStop("next");
}
next.onRelease = function()
{
this._parent.playSong();
}
// Previous Button
previous.onRollOver = function()
{
this.gotoAndStop("previousOver");
}
previous.onRollOut = previous.onReleaseOutside = function()
{
this.gotoAndStop("previous");
}
previous.onRelease = function()
{
if (cps>0)
{
cps= cps-2;
this._parent.playSong();
}
else
{
cps == cps--;
this._parent.playSong();
}
}
// Mute Button
mute.onRollOver = function()
{
if(this._currentframe == 1) this.gotoAndStop("onOver");
else this.gotoAndStop("offOver");
}
mute.onRollOut = mute.onReleaseOutside = function()
{
if(this._currentframe == 10) this.gotoAndStop("on");
else this.gotoAndStop("off");
}
mute.onRelease = function()
{
if(this._currentframe == 10)
{
this.gotoAndStop("offOver");
s.setVolume(0);
}
else
{
this.gotoAndStop("onOver");
s.setVolume(75);
}
}
Thanks![/LEFT]