Re Sizing Dynamicaly loaded Images

[font=verdana, arial, helvetica][size=2]I am dynamically Loading a .jpg to a Movie Clip. The _mc is 160x130 pixels and the .jpg is 330 x 280.

The problem is this:
loadMovie(“data/Image1.jpg”, Image1_mc);
works fine but the Image1.jpg doesn’t fit inside the Image1_mc

Would there be a better way of importing an image to the Scene and resizing it.

I also want to make a button over effect so that the dynamically loaded image will show in a larger frame when the user wishes to see an enlargement of a thumbnail image.

So far I have used:
_root.Image1_btn.onRollOver = function() {
loadMovie(“data/Image1.jpg”, Large_mc);
}
But this then reloads Image1.jpg (freshly) into the Large_mc from the dynamic source and again fails to size the image.[/size][/font]
[font=verdana, arial, helvetica][size=2][/size][/font]

[font=verdana, arial, helvetica][size=2]By the way before any one says _xscale the mc is no good for this project. Setting _width properties of the loaded Jpegs would be great but the command doesn’t seem to effect the loaded image[/size][/font]
[font=verdana, arial, helvetica][size=2][/size][/font]
[font=verdana, arial, helvetica][size=2][/size][/font]
[font=verdana, arial, helvetica][size=2]BaNa
[/size][/font]