Realistic physics in animation with simple ActionScript?

Hello:)

This will be my very first post here at Kirupa, and first I just want to give a big thanks to all of the Flash gurus out there who share their valuable knowledge and expertize with us less advanced users. Thank you so much!:thumb2:

Anyways, I have this webdesign ready but having some difficulties with the opening animation to the site. At the top of the webpage there is supposed to be a horisontal navigation and the logo next to the navigation. the entire thing contain five objects which is to be animated (the logo, the first link in the horisontal navigation, the second, the third and the fourth link). My intension is to make these “drop down from the sky” from a given position and down to another given position at a relative fast pace (a second?). Note that the position where these objects end up is very important so that the design of the whole site is preserved.:!:

(The idea is almost just like this example: www.neoganda.com)

The drop-down prosedure should appear to behave according to the natural laws of physics. You might think of it like the objects are attached to the end-position with a rubber band, and you have dragget the object up to the start position. When the animation begins it will be like as if you released the grip of the object so that it would bounce past the end position and back again a couple of times at the same time as the distance to the end position will decrease.

I have seen a couple of tuts explaining similar problems, but it is always with a ball intended to bounce off the edge of the stage (or something similar). I pretty sure I must utilize some advanced ActionScript to achieve what I want, and I am sorry to say that I am not an expert at ActionScript (but not a novice either).

So, could some of you please explain me how to do this?

(Another question; Since the desired animation requires actionscripting, this must mean that the action/tween/animation happens independantly of the timeline and the playhead’s position/movement. Will this invite problems when combining ordinary animationtechniques and the like?)

Thanks again for this wonderfull site!