I am very curious about using physics concepts in Flash, and I want to try to create a realistic billiards type situation. I didn’t place this in the Games section because the information isn’t specific to the game, I am talking about the Law of Reflection. To clarify, I’m talking about 2D collision behavior; when one ball hits another, at what angle does it reflect / deflect off?
I can calculate angles and reflections pretty easy by hand, on paper, with vector and ray diagrams, but I’m kind of confused as to how to get that concept on the computer. I know this can be done, from playing Flash billards games online.
I’m really looking for answers from someone who knows their math in this area, like sen or Voets maybe Thanks